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PSP Crazy Taxi :)

Obviously it's good because it's Crazy Taxi.


PSP Crazy Taxi :(

But, you know, we're maybe just a little bit bored of playing Crazy Taxi now. Is that a wrong thing to admit on the internet?


PSP Crazy Taxi :(

And it's on PSP. It's not exactly going to help PSP's reputation as the machine that only has remakes of old games.


PSP Crazy Taxi :)

But it's more Crazy Taxi! And it looks about as good as the Dreamcast one did!


PSP Crazy Taxi :(

But how many times can you enjoy doing the same tasks in the same city?


PSP Crazy Taxi :|

But it's CRAZY TAXI. We just don't know any more.


The Fare Frenzy Returns With SEGA's Crazy Taxi: Fare Wars For The PSP System

All-New Multiplayer Modes and Features for Cabbies on the Go

LONDON & SAN FRANCISCO (January 11, 2007) - SEGA Europe Ltd. and SEGA of America, Inc. today announced Crazy Taxi: Fare Wars coming exclusively to the PSP(r) (PlayStationPortable) system. All-new twists have been included in the classic Crazy Taxi experience including for the first time, multiplayer modes that allow two people to play cooperatively or competitively. Now gamers can relive the addictive, action packed gameplay of the original Dreamcast games, Crazy Taxi and Crazy Taxi 2, on the go. Hang up those fuzzy dice and register for a cabbie license this Summer with Crazy Taxi: Fare Wars developed by Sniper Studios.

Only skilled cabbies need apply for Crazy Taxi: Fare Wars, where drivers need to be more aggressive than ever to earn the big money by speeding fares to their destination, no matter what the obstacles. Brand new multiplayer gameplay features provide endless entertainment, players can steal passengers from other cabbies by bumping their opponent's car creating chaotic competition on the road! Navigating through traffic, hills, and obstacles isn't easy, so it takes a skilled cabbie with no fear to earn the big bucks. Players can drive through the two original maps of Crazy Taxi, the arcade map and the original Dreamcast map, both inspired by the steep hills, trademark cable cars, and breezy waterfront of San Francisco. Then they'll head for the Small Apple maps in Crazy Taxi 2, which is inspired by New York's large building fronts, hectic downtown streets, and the city's famous Central Park and subway system.

"We've often thought that the sublime playability of our Crazy Taxi franchise was perfectly suited to the PSP format. Now with new gameplay features and including superb multiplayer modes we're really confident that gamers will agree" commented Matt Woodley, Creative Director SEGA Europe. "The heady mix of competitive gameplay and vibrant graphics makes this a winner, in my humble opinion!"

Crazy Taxi: Fare Wars offers cabbies several single player modes including the mission-based Arcade mode, where skilled drivers earn time bonuses, and Time Trial mode where drivers collect the highest fares possible in the time allowed. In addition, for cabbies to practice their crazy driving skills, two mini-game training modes are available. They include Crazy Box, a collection of 16 original Crazy Taxi mini-games and Crazy Pyramid, mini-games arranged in a pyramid that drivers must complete to unlock more mini-games from Crazy Taxi 2.

Crazy Taxi: Fare Wars introduces new multiplayer modes for two cabbies to collaborate or compete wirelessly via Ad Hoc. Drivers can also record and save gameplay replays of their driving performance in Crazy Taxi 2 on the PSP system's memory stick to replay and show off.

Get ready for the return of a classic favorite next Summer 2007 with Crazy Taxi: Fare Wars for the PSP system. For screenshots and assets, please visit the SEGA press site at www.sega-press.com.

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Blogger bilal said...
i doesn't look as good as the dc one, just LOOK at the third pic. wtf's happenening to that taxi? it's all blurry and DS-like
Blogger bry159 said...
What about the second pic? There looks on first glance to be a floating milk carton to the left...
Blogger Son_et_lumiere said...
I hope you can tear up the streets with your crazy driving.
Blogger jawa said...
thats all very interesting but did you see that fat tourettes kid with the sonic teeshirt playing a DS on tv? Tourettes is funny.
Blogger Halverde said...
The graphics look rubbish, and the screenshots suggest that it does that thing that GTA:VCS does where everything goes shitty and low resolution because it can't stream data quickly enough from Sony's stupid UMD things. Let's compromise and say it's another good thing that has been RUINED BY SONY.
Blogger PhotoBoy said...
Looks interesting, but I suspect unless they've done some tweaking to make things easier, trying to do a crazy boost will be rather difficult on the PSP, to say nothing of the twitchy steering on the analogue nub.
Blogger V1L3 said...
Rip on the PS3 all you want, but the PSP is the best portable Sega system in the world.

I mean, come on... Sega Mega Collection, Sonic Rivals, Virtua Tennis, Outrun, Powerstone, Crazy Taxi... Paint it white and slap a Dreamcast logo on it and you guys would have your dicks in that UMD slot faster than you can say PSpooge.

I'd consider that particular mod, but I'm too busy trying to disguise my Wii as a DreamCast and only using it to play the GameCube versions of Sonic Adventure in an effort to make the money seem worth it.
Blogger Omar said...
Why did I look at this? Now I really want a PSP. THANKS A LOT YOU SEGA JERKS
Blogger Tec-9ine said...
There's nothing cooler than being anal raped:
http://sonicgivesadviceonrape.ytmnsfw.com/?31db2608067831e003a33a81e33a3df6
Blogger The GagaMan(n) said...
Well, it certainly can't be as bad as that GBA Crazy Taxi game. That's something.
Blogger Raton said...
Matt Woodley, Creative Director SEGA Europe. "The heady mix of competitive gameplay and vibrant graphics makes this a winner, in my humble opinion!"

What. The. Fuck.
Blogger Parabolee said...
Well since Crazy Taxi is one of the best games of all time IMHO then this is great news!

I just hope they can make the controls work for the PSP. Doing the crazy drift and dash on the PSP could be difficult. I mean Crazy Taxi put the hurt down on a Dreamcast pad, how is the fragile PSP going to hold up? Not to mention it hurts like hell to hold the PSP for long periods of time, especially when you need to press more than one button at a time!

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