1. The conversion of Shinobi. Better than the Master System version even if it is REALLY HARD. Might be Japan-only, though. Yeah, it is.
2. This really weird hybrid puzzle/shooter game called Somer Assault (GET IT? "SOMERSAULT"!). It's quite the peach and we're trying it beat it. You play as a purple slinky dropped down from heaven BY GOD HIMSELF and must battle monsters based on the 12 signs of the zodiac. More on this as the story develops.
Labels: ENTHUSIASM


Labels: BASS, ENTHUSIASM

Labels: ENTHUSIASM, LIES



















Labels: ENTHUSIASM

Labels: ENTHUSIASM



Labels: ENTHUSIASM
Labels: ENTHUSIASM



Labels: ENTHUSIASM






Labels: ENTHUSIASM



AN INTERVIEW WITH STEVE LYCETT AND TOBY ALLEN, FROM SUMO DIGITAL, ABOUT VT3:
For idiot newcomers who've just discovered gaming thanks to Nintendo's new toy, please say why Virtua Tennis is the best sports game in the world.
It's more like playing real tennis, you actually have to move your player around the court. It's nice and easy to play, you don't have to worry about loads of buttons and controls, so pretty much anyone can just pick it up! Plus you can play sitting down, which'll be a new experience to Wii owners, that and the players having a full complement of limbs.
We noted with GREAT JOY that VT3 plays the same as VT always has. This is more of a statement than a question, so you don't have to say anything after this one.
If it ain't broke...
VT3's new mini games - are these designed by Sumo or AM3?
Whilst we did suggest various mini-games - most to do with selecting inappropriate camera angles! - these were dropped in favour of the AM3 ones :o)
For our European readers who like statistics, can you say how many mini games there are?
I believe we have at least more than one mini-game, and possibly less than 13.
What about other stuff? Is there other stuff?
You are expecting more? You can hear tennis players moaning and groaning at your every movement and you want more...?
Is there a 'super racquet'?
Yes. But we're not saying what special abilities it will endow you with.

From a technical point of view, how do you make graphics go on a TV screen?
Inside each console is a sausage mincer that takes the raw graphics, then minces them up to go down the cable to the screen. This is why some cables are better than others. Take composite, it's only got the one video tube, about as thick as a chipolata. This is why the picture on composite is all greasy and smeared. We recommend using a good quality component cable, which allows us to deliver a nice red Cumberland, green Lincolnshire and blue traditional Banger, giving overall a much meatier picture.
Is Richard Jacques doing any of the sound? You could get him to do grunting noises.
We prefer the girls grunting noises to be honest.
Can we help in any way? We could make grunting noises, or help 'do' the manual. For free, obviously.
We'd love to say yes, but usually we expect people to pay us for the privilege of working with us.
Who would you rather work closely with in a hot motion capture studio - Maria Sharapova or Daniela Hantuchova?
Wait a minute, we didn't have to choose last time.
Can you adjust chest sizes in the character creation menu?
Of course we can, we'll probably lock it out of the final game though.
You're implementing the online play for Xbox 360 VT3 - how's that going?
It's going at 1080p at 60fps mostly. Plus with it being on Live, you can add your own grunts to the game! Or heavy breathing, whichever you prefer really.
Why is it that some games are glitchy and rubbish on Xbox Live, but others are really smooth? Surely developers should all enable 'Really Smooth Mode' by default?
Sending online data is similar to sending video, just you need to make sure there is no gristle in there. We use Tyne Brand data, unlike some other developers who use meat they've got cheap in the pub.

Do you have any involvement with the PS3 version of VT3?
We've played it. That and stole all AM3's source code, which saved us doing a load of work.
Wouldn't it be great if Sony closed and SEGA made a new console? Say, for Christmas 2007? It would be about five times as powerful as Xbox 360 and would launch with just Space Channel 5 Part 3!
But if Sony shut, there'd be no PS3 to play Sudoku on! We would of course welcome a new Sega console like a brother we never knew we had. So long as they weren't ginger.
Isn't it sad what's happened to Sonic The Hedgehog recently?
Don't tell me that was Sonic I hit on the way home from the pub. I just thought it was a blue haired punk juggling some rings. Sorry mate.

We might launch a campaign soon saying SEGA should make a new 2D Sonic game to release on Xbox Live/Virtual Console. Would you support this move? And more importantly, would you buy a t-shirt supporting it if we got some made up and charged about £17 for it?
We'd fully endorse a new 2D Sonic title. In fact we're available for work as soon as VT3 goes. We only charge two thirds of our normal fee for a 2D game, since it has one less dimensions worth of graphics. T-Shirt wise, so long as it is better than the rival gangs ones, we didn't get that.
Do you have any quotes you'd like us to get in the VT3 review? Usually we charge money for this service, but seeing as it's Virtua Tennis we'll do it for free.
VT3 is the only game to buy in March. Period.
Finally, can you say something controversial, so we can make it the headline and get loads of traffic from Digg? Say something like "PS3 isn't as good as Xbox 360" or "Wii is just a Gamecube with a rubbish controller".
Jack Thompson agrees that Virtual Tennis 3 is wholesome family fun. It is the only game he officially likes. Allegedly.
Thanks!








Labels: ENTHUSIASM









Labels: ENTHUSIASM




Labels: ENTHUSIASM










Ignition Entertainment is Pleased to Announce the European Release of SNK VS. CAPCOM CARD FIGHTERS DS for the Nintendo DS
The excitement of card battles has gone digital and interactive.
12th Jan '07
For the first time ever on Nintendo DS, two videogame powerhouses join together in a colossal game for the small screen.
Go head to head and battle with your favourite game characters from SNK and Capcom.
Choose your character and prepare to enter the Card Battle Tournament. Beat each opponent using your character's fighting strategies to win bouts and earn money and in some cases, receive new cards that can be used to upgrade your deck.
Collect over 300 different cards to customise five separate decks, and take on all challengers as you fight your way to the top of 'Card Tower'.
Trade duplicated cards by using the Recycle machine or stop by the shops to get new cards.
For the ultimate game, challenge a friend or trade cards via the two-player link mode.
'SNK's card battling series has been updated for a new generation of gamers' says Peter Rollinson, product Manager, Ignition Entertainment 'mixing characters from two of the arcades biggest names only adds to what is a truly fun and exciting game of tactics and skill'
Your Destiny Is In the Cards!
Key Features:
* Use card packs containing your favourite characters from some of SNK's and Capcom's biggest franchises.
* Over 300 different cards to use, collect and trade
* Use strategic card arrangements to win
* Know your characters and their special abilities and combine them for added value and strength
* Challenge a friend with the Wireless Head to Head Combat Mode
* Unique game play elements utilising the Touch Screen technology
For further information please visit: www.ignitionent.com/cardfighters
Distributed by Atari in UK, France, Germany, Italy and the Nordic countries, SNK Vs Capcom Card Fighter DS will be available Spring '07 for the Nintendo DS
Labels: ENTHUSIASM






The Fare Frenzy Returns With SEGA's Crazy Taxi: Fare Wars For The PSP System
All-New Multiplayer Modes and Features for Cabbies on the Go
LONDON & SAN FRANCISCO (January 11, 2007) - SEGA Europe Ltd. and SEGA of America, Inc. today announced Crazy Taxi: Fare Wars coming exclusively to the PSP(r) (PlayStationPortable) system. All-new twists have been included in the classic Crazy Taxi experience including for the first time, multiplayer modes that allow two people to play cooperatively or competitively. Now gamers can relive the addictive, action packed gameplay of the original Dreamcast games, Crazy Taxi and Crazy Taxi 2, on the go. Hang up those fuzzy dice and register for a cabbie license this Summer with Crazy Taxi: Fare Wars developed by Sniper Studios.
Only skilled cabbies need apply for Crazy Taxi: Fare Wars, where drivers need to be more aggressive than ever to earn the big money by speeding fares to their destination, no matter what the obstacles. Brand new multiplayer gameplay features provide endless entertainment, players can steal passengers from other cabbies by bumping their opponent's car creating chaotic competition on the road! Navigating through traffic, hills, and obstacles isn't easy, so it takes a skilled cabbie with no fear to earn the big bucks. Players can drive through the two original maps of Crazy Taxi, the arcade map and the original Dreamcast map, both inspired by the steep hills, trademark cable cars, and breezy waterfront of San Francisco. Then they'll head for the Small Apple maps in Crazy Taxi 2, which is inspired by New York's large building fronts, hectic downtown streets, and the city's famous Central Park and subway system.
"We've often thought that the sublime playability of our Crazy Taxi franchise was perfectly suited to the PSP format. Now with new gameplay features and including superb multiplayer modes we're really confident that gamers will agree" commented Matt Woodley, Creative Director SEGA Europe. "The heady mix of competitive gameplay and vibrant graphics makes this a winner, in my humble opinion!"
Crazy Taxi: Fare Wars offers cabbies several single player modes including the mission-based Arcade mode, where skilled drivers earn time bonuses, and Time Trial mode where drivers collect the highest fares possible in the time allowed. In addition, for cabbies to practice their crazy driving skills, two mini-game training modes are available. They include Crazy Box, a collection of 16 original Crazy Taxi mini-games and Crazy Pyramid, mini-games arranged in a pyramid that drivers must complete to unlock more mini-games from Crazy Taxi 2.
Crazy Taxi: Fare Wars introduces new multiplayer modes for two cabbies to collaborate or compete wirelessly via Ad Hoc. Drivers can also record and save gameplay replays of their driving performance in Crazy Taxi 2 on the PSP system's memory stick to replay and show off.
Get ready for the return of a classic favorite next Summer 2007 with Crazy Taxi: Fare Wars for the PSP system. For screenshots and assets, please visit the SEGA press site at www.sega-press.com.
Labels: ENTHUSIASM

Labels: ENTHUSIASM

Labels: ENTHUSIASM

























ANIMAL CROSSING WILD WORLD REVIEW
For Nintendo DS
Animal Crossing isn't a game. It's a career. A vocation, a mini alternative life. You could educate a child with it and it would turn out OK. It teaches you everything you need to know about the real world. It teaches you the importance of money, shows you the true value of patience, punishes you for lying, and when characters move out of your town it's an important lesson about the harsh realities of bereavement in adult life. Freckles is gone, Timothy, she's gone to another town very far away and she's never coming back.
It's not a game, it's a job. You HAVE to collect your fruit to begin with, else you can't afford the cool furniture. You HAVE to keep fishing, else you might miss a rare fish. You HAVE to collect all the fossils, fish and insects because something cool might happen when you do. Animal Crossing uses an enhanced version of the COLLECTEVERYTHING(TM) engine that Nintendogs used. It makes chores into games, giving you incentives to spend hours and hours doing nothing in the hope of finding one rare little thing no one else has got.
When we bought it we played it for an hour and a half in bed in the morning, we played it for an hour and a half in the afternoon, we played it for an hour and a half in the evening, then for an hour an a half in bed before going to bed. If anything that's an underestimate, because starting to play Animal Crossing is like stepping into a time machine where suddenly it's a huge amount of time in the future when you turn it off and look at the clock.
That's another reason why it's great. You can use it to fast forward your boring life. So anyway, we played it for six hours a day (minimum) for the first few weeks of having it. Some of those six-hour periods were spent fishing. Just fishing. Fishing, then running to the shop to sell them, or to the Museum to donate any rare ones we caught. The game keeps a list of all the fish you've caught, which is one of numerous mini, incidental challenges you have to complete. In your own time and whenever you like. We're now down to about three 15-minute periods of play a day, which is much more manageable.
Animal Crossing really suits the handheld. You can play it for ten minutes in the morning, a bit at lunch time and switch it on in the evening for a proper play. It's why Wild World is such a perfect game. We do all our farming/shopping chores in the morning on the train to work instead of reading about war in a newspaper, then spend the evening having fun instead of watching war on the news. And wi-fi play lets you do it all in another town, with the added excitement of random router crashes to keep everyone on edge. It's the perfect game and it suits DS to a tee. 10/10, again.
Labels: ENTHUSIASM







SEGA ANNOUNCES VIRTUA FIGHTER 5 FOR XBOX 360
Premiere Fighting Game Franchise Makes First Appearance on Microsoft’s Next Generation Videogame Console
SAN FRANCISCO & LONDON (December 21, 2006) – SEGA of America, Inc. and SEGA Europe Ltd. today announced that the highly anticipated arcade fighting game, Virtua Fighter 5, will make its way onto the Xbox 360 video game and entertainment system. Virtua Fighter 5 is scheduled for release on Xbox 360 in North America and in Europe during late summer 2007. The game will also be available for the PLAYSTATION3 computer entertainment system on February 20th, 2007 in North America and will be available in Europe simultaneously with the system’s launch in March 2007.
"Those people lucky enough to have already played Virtua Fighter 5 will know that it's laid the foundations to become the clear benchmark for fighting games on all next generation consoles", said Matt Woodley, Creative Director, SEGA Publishing Europe Ltd. "Bringing Virtua Fighter 5 to the Xbox 360 offers us a platform with power to handle the astonishing visuals, the complex and varied fighting styles of all the customisable characters and will undoubtedly put Virtua Fighter 5 into the hands of a gaming audience craving for a highly polished and credible fighting game."
Virtua Fighter 5 features beautifully detailed stages from around the world where players face off in fast-moving martial arts battles against one of 17 characters. Two lively new characters join the elite group of fighters, adding two new unique fighting styles for players to try and master. With more skill and strategy than ever before, players are also given the opportunity to learn and employ the new "Offensive Move" technique to take down their opponents from different angles, adding a new dimension to the game and something for both new and old fans to master. Virtua Fighter 5 also includes the ability to customise characters by selecting from four base costumes and a wide range of unlockable accessories and earnable items. As players win more tournaments they will not only earn costumes and accessories, but also prizes and in-game money that will allow them to buy items from the in-game shop.
"The Virtua Fighter series from SEGA has one of the most prestigious histories in video games," said Jeff Bell, corporate vice president of global marketing for the Interactive Entertainment Business at Microsoft. "It's a franchise that has grown an army of loyal fans both in arcades and on consoles worldwide, and is consistently rated extremely high by the media. Fighting game fans have been hungry for Virtua Fighter 5 and we can now proudly deliver this game with SEGA to Xbox 360 gamers around the world."
Developed by the highly renowned Tokyo based development team, AM R&D Development No.2, Virtua Fighter 5 for the Xbox 360 will be available across Europe and North America during late summer 2007.
"PlayStation3 is totally fucked now. Even hardcore gamers don't need it for any reason at all. This is SEGA's ULTIMATE REVENGE" added UK:Resistance, in a small footnote at the bottom of the press release that definitely wasn't sent out with the proper press release.
Labels: ENTHUSIASM
















Labels: ENTHUSIASM
DR VANGTROS' AFTERBURNER CLIMAX REVIEW
AFTERBURNER CLIMAX
By Sega AM2, aka Angels in Heaven
"Firstly, it controls like the original. Which is great as next-gen games that take the original source material and 'make it better' often make it worse. I can't remember if you could speed up or down in the first one, but you can now, and there's a bullet-time style function called 'Climax'."
"When I Climax, everything doesn't slow down, so I don't know why this is. Maybe the Japanese do. Anyway. It plays a lot like the good Starfox games, Panzer Dragoon and the SEGA Star Wars Arcade game that was brilliant, but FASTER. A lot faster. And more chaotic with the amount of violence that comes your way. You basically spend the whole time moving and weaving around in circular paths and occasionally doing barrel rolls (which you can now do by pulling one direction, then another very quickly)."
"Some enemies will shoot one missile at you, some two and others FIVE. When these guys pop up, you have to roll away or you get completely shafted, but you feel it's your fault and not Sega's for being poo at design. Because they aren't... except with that Sega Casino game and Shadow the Hedgehog, which we'll pretend never happened."
"You lock onto enemies, then use bullets which are good for close range death or heat seeking missiles, which do the job better and seem to be infinite in number. If only love was infinite in number. Then we wouldn't have to 'liberate' all those girls coming home on the way back from sixth form college every other Wednesday."
"You can also rack up combos and the bullet-time Climax mode helps you do that. We managed to get around 40 once. The overall level progression structure is like Panzer Dragoon's, where you have multiple branches that weave in and out of the same narrative, and multiple endings. I kept getting the 'you are crap at life' one – Ending C. I'm sorry Afterburner; I'll try harder next time."
"Levels include the classic Oceanic landscape from the original, some canyons, cities at sundown and at night, cloud battles, areas filled with live volcanoes, a desert and an underground base chase where you fly through tunnels, avoid walls and lasers and need to fly slow so you don't die and disappoint the game, which ranks you as you play."
"We started off with a lot of high rankings, but as we were reminded of our inferiority through the crisp visual splendour of the game mocking our lack of talent of ever being able to replicate such godly work, we descended into sadness and forgot how to play the game."
"As for whether this could hit console, I asked the producer of the game who was on-hand to talk about it - which was impressively developed in under a year. Sadly, he said there are "no plans to bring this to console". Of course, that was probably the PR-safe answer he gives everyone, because we know it's coming out Xbox 360 and NOT PlayStation3, because Sega didn't really sign Virtua Fighter 5 to them. It was a spelling mistake."
EMERGENCY BACK-UPS
When YouTube, SEGA, AM2, the police and the secret shadowy organisation hell-bent on undermining us by having all our YouTube videos deleted as soon as we link to them has these videos deleted (or if you're using a computer the council hands out to poor families for free that can't play YouTube videos), emergency direct-download links to the Afterburner Climax footage are located here:MOVIE 1 MOVIE 2 MOVIE 3 MOVIE 4 MOVIE 5 MOVIE 6 MOVIE 7 MOVIE 8 MOVIE 9
Labels: ENTHUSIASM

Labels: ENTHUSIASM


Labels: ENTHUSIASM, LIES









Labels: ENTHUSIASM




Labels: ENTHUSIASM, LIES
"Master System costs from eighty pounds, 128 colours, three channel sound" "Check out your local dealer, not for drugs, but for Sega" "Yeah, we got the Sega Master System in the house, yeah boyee" "3D glasses will blow your mind, Better peripherals you cannot find"

Labels: ENTHUSIASM



















Regular gamer score: 9/10. Sega-fan UKR-reader special weighted score: 10/10.
Regular gamer score: 10/10. Anti-Nintendo legacy special weighted score: 8/10.
Labels: ENTHUSIASM














Labels: ENTHUSIASM

Proper web sites also place grabs between large chunks of text so the feature looks nicer.
How's the PS2 version of Coast 2 Coast going to look compared to the arcade-perfect GENIUS MAJESTY of last year's Xbox OutRun2? (Don't lie and say it's going to be awesome if it isn't, because we'll be able to tell and then you'll look bad.)
Sol: If we hid the pads, and did some Pepsi challenge thing, then it would be split down the board I reckon. There are some subtle differences due to each consoles in-ability to do things the same way, but you've got to be some obsessed arcade fanatic with no social connections or a life to be able to really tell. Or work at Sumo - which is pretty much the same thing.
When we inevitably compare the PS2 version to the Xbox version, what are we going to say are the main differences? (Bear in mind we HATE SONY like an abusive step-dad, so will pick up any minor differences and say they're really big and obvious.)
Sol: Reds are a bit redder. Something to do with bridge rectifiers. I was told about that by this American chap I spoke to on a forum once. Fog might be slightly less foggy - or foggier. Bloom (which is a fancy word for sunlight burning into the back of the retina) is slightly different - but shouldn't make anyone weep over it. Biggest difference is the controllers, but we've tweaked them with the help of AM2 to keep the right feel and control.
How do you go about converting an Xbox-based arcade game to PS2? Keep this brief, as no one's really interested in knowing about this apart from us.
Sol: It's like re-packing your suitcase after two weeks on holiday. Although you should have the same amount of stuff, it doesn't seem to want to go back in. Even if you've worn all the booze and drunk all the suntan. You just have to shut the lid and jump on it, or in our case, jump on the textures and models a bit. And music. And code. And other stuff. You're not supposed to start a sentence with 'And' are you. But like that. Except it has to look the same, unlike a very squashed hat.***THE MOST IMPORTANT QUESTION OF THEM ALL***
Will the Xbox version work on Xbox 360? This is the most important question of them all, so please answer it like this is a serious interview for somewhere proper like IGN or Edge.
Sol: Backwards compatibility is not something that works from our code - rather Microsoft has developed a software emulator that should make this happen at some point in the future. Should that be the case, it will be downloaded on Live or by visiting the Xbox.com website. I think at the moment the emulator doesn't work with all games but Microsoft say they are going to fix it so everything works eventually. So we don't know really; it's out of our hands.
How's it going to look on PSP? Surely it's an IMPOSSIBLE TASK? It's like signing a contract to get an elephant in a shoebox! It's a poisoned chalice, surely?
Sol: It looks quite a lot like the screens on the web mostly. Runs at a fair lick of knots too. We've been squishing stuff into the PSP for a while (shameless plug for TOCA, Virtua Tennis and Go! Sudoku) so it's like a comfortable chair. Not quite one of those lazy boy ones, something a bit smaller and a bit shiner perhaps. I will demand some eating of hats on a few forums when it's out - from those non-believers.
This is OR2006 on PSP. We've played it, but aren't allowed to 'review it' yet, especially not on the internet. They'd go MENTAL if we did that! We can probably get away with saying something vague like "what we've seen of it so far looks really fucking good and smooth and awesome" though.
Don't people just use PSPs for watching porn on these days anyway?
Sol: Maybe if you've got strong wrists, I can't hold it one handed.
Can you play Coast 2 Coast on PSP's digital pad? Only the analogue stick thing's a bit rubbish and isn't placed very well. It'd probably work better on the d-pad. Just a thought. It's not like you really need analogue for OutRun.
Sol: You can use the D-Pad - you won't be getting top times on the online ranks as you can turn some mean times with the nub. Nub, there's a good word.
Is Richard Jacques doing any new music for Coast 2 Coast?
Sol: His "Euro Remixes" from OutRun2 are included but unfortunately that's it. We felt he couldn't possibly top those aural sensations... Plus he is working on some other top secret Sega stuff. There is some new music provided by the original Japanese composer though.
Have you met Richard? If so WHAT IS HE LIKE?! He seems really nice!
Sol: Can't really tell - we're tried shouting to him through his letter box once but all we heard were muffled cries and sobs.
What did you talk about?
Sol: It was hard to tell, something about us going far away is about all we could work out.
What was he wearing? Go into as much detail as possible, especially about his trousers.
Sol: Damnit, you broke us. Can't say really, last time the closest we got was downloading the files from Sega. I imagine he's really smartly dressed but with pop star hair. I bet he hangs round with top models and smokes fags with a cigarette holder. In fact I think I hate him for that.
Going back to the game, can you tell us anything about your new content?
Sol: Err, it's got some new Ferraris in it and there's no rain. It would suck if you had enough money to own an open topped Ferrari and went on a road trip and all it did was rain, so we left that out. Also, no-one seems to grasp that every platform is online, PSP too. 6 players, you don't even have to have that many friends; OutRun will go out and make them for you. If you've played the Arcade to death, then there is even new tuned up versions of the cars, done with the help of Ferrari. Open top Enzo sir? 4:18 on Route A without breaking a sweat. Now that's fast. There is also a load of other stuff in there, but best not ruin it.
Xbox OutRun2's Mission Mode was really, really good and we completed it all-- what are you doing this time? You can definitely tell us, it's out in a few weeks. Even if Sega says you're not allowed to tell us, you can still tell us. It's OK. Really.
Sol: We hope to divide opinion once again on the mission mode. We've split the missions into Heart Attack type stuff and Racing missions, as we know not everyone likes the same things as us. We've added kittens and lions as well as the obligatory fruit and there's even a beach ball to dribble. We've also kept the maths, because we like watching people's faces contort when we watch them play it in Dixons. Plus you get the Flag Man telling you what to do. You could imagine him there dancing whilst he does it.
Going back to Richard Jacques, did he mention UKR at all?
Sol: I'm sure if we ever have a conversation, that would be the thing to break the ice. Me saying 'Is it fun being stalked by the internet' and him laughing jovially whilst nodding at the models we imagine he hangs around with to go and warm up the getaway car.
Xbox OutRun2 got a bit jerky on Xbox Live sometimes. Is that something you can fix "your end" or is it a general Xbox Live issue that we're going to be stuck with forever until they invent a better kind of internet?
Sol: We can't really help it if some peasants with a steam powered internet connection log onto Live and host games. There is some stuff we've fettled with to make it better - we'll find out about 5 minutes after it hits the shops if people on the forums start moaning that it's lagging on their 56K modems.
What sort of PC will we need to make it look super-awesome? Our PC is a Dell from two years ago and we don't know what the graphics card is -- will it work on that?
Sol: We're waiting for someone to send us some really good PCs - like Alienware or someone, so we can say that those are the ones you'll need, hopefully seeing a cut of the profits. In the meantime we're making do with trying to keep the spec to something sensible - couple of Gig processor, half a gig of ram and recent video card. If it runs DirectX 9 stuff there is a good chance it will work. You could try running it on a 486 if it's got AGP, but it would be like receiving a series of postcards of someone driving into walls.

This is what PC games usually look like. Imagine how excited PC gamers will be when they get OutRun 2006! It'll be like when we first got a Mega Drive.
Labels: ENTHUSIASM


Labels: ENTHUSIASM






THE FULL AND QUITE POORLY WRITTEN PRESS RELEASE:
Sunday, 22 January 2006
Sega Brings Centre Court to Earls Court!!
Some of the most realistic graphics to come out of Sega's world leading R&D teams will be on display at Earls Court this week. Taking a look at the latest version of Virtua Tennis 3 on the new Lindbergh universal cabinet and you will think you are at home in July watching Centre Court on your brand new widescreen plasma. All that is missing is the strawberries and cream!
The game boasts the top players in the world including Henman, Roddick, Hewitt and World No.1 Roger Federer. The format of the game takes players on a world tour of some of the most famous courts in the world across France, the US, Australia, Germany and of course the famous halloed turf from SW16.
To increase the player's involvement this version features IC Smart card technology. With the card the player can participate in a virtual 'World Ranking', starting at 999th in the world with the aim of becoming World Champ. The progression up the ranks depends on how well matches are won and who against. Equally any matches lost will affect the ranking. Also as a feature to stimulate regular repeat play if a player does not use his card for a period of time his ranking will decrease.
It is also possible to manipulate the play style of the tennis player; whether you want to 'play base' line, 'serve and volley' or 'offensive' amongst a choice of 8 styles you can. With the IC Card the player can change outfits and build up a collection of tournament medals.
For the novice player the game features a series of training sessions. This will strengthen various techniques by setting the player a mission - such as performing 6 forehands followed by 6 backhands followed by a smash volley.
Sega's Justin Burke commented, "Aside from all the great names, famous courts and games features perhaps the 'wow' factor is the amazing graphics that are recreated on the screen. This in a location is going to stand out by a long way. The first two games in this series have both been massive hits and there is every reason that this will be another smash!"
Labels: ENTHUSIASM




Labels: ENTHUSIASM

Since 'completing' Lumines, we haven't played any other PSP games. They're all a bit boring. Even the thrill of getting them to boot off Memory Stick doesn't make playing inferior versions of PS2 franchises very appealing. Stay tuned for our "New Year's Apologies List" in which we'll be fully apologising to everyone for everything we did (and some things we didn't) throughout 2005. And if we're REALLY bored next week, we might make it "Rejected Ideas" week, in which we upload all the half-finished updates we've got that we never got around to finishing off. It's Christmas, no one will be reading, and if anyone is reading they'll be too drunk to care.
Labels: ENTHUSIASM

We've only just got Animal Crossing Wild World on import, so will maybe put it in next year's list. It's shaping up well so far!
Labels: ENTHUSIASM

We tried to play an MMORPG for the first time this year. It was rubbish and extremely boring. We already instinctively knew it would be, but it was nice to get proper confirmation.
Labels: ENTHUSIASM

It's been the worst year for games since 2001, when Sega stopped really bothering and we were lumbered with first-generation PS2 shite. If it wasn't for the Nintendo DS the year would've been the worst year for gaming since records began -- and we nearly didn't bother getting a DS at all. So thanks, Nintendo! You're not the enemy any more! You literally saved 2005. We never got round to getting God of War. Chances are we wouldn't have liked it as much as everyone else because it would've been like Ninja Gaiden only different and therefore worse. We haven't got confused -- this list is SUPPOSED to start at number four, because we can only think of four really decent games we played this year. And we must've played at least 50.
Labels: ENTHUSIASM

Labels: ENTHUSIASM

Labels: ENTHUSIASM
A site about games and game paraphernalia and how nothing's as good as we remember it, probably because we used to inhabit a FANTASY WORLD.
|
MICRO-BLOG
What are we half-heartedly skimming RIGHT NOW? RECENTLY...
Each post .02% worse than the last. ADVANCE NOTIFICATION OF "CHANGE" LITERALLY 30 PHOTOS FROM A MAN'S "SEGA HONEYMOON" A NASCAR TATTOO THAT TWO MEN THINK LOOKS LIKE DAYT... "EA ANNOUNCES COLLABORATION BETWEEN HOT NEW POP TA... "RICHARD JACQUES STUDIOS CONTINUES TO GO FROM STRE... CODEMASTERS HAS A GO AT 'URBAN' FOR 'FUEL' TRANS-EUROPEAN LARA CROFT STALKING UPDATE NINTENDO WINNING CRITICAL LIFESTYLE PHOTOGRAPHY BA... WHAT HAS HAPPENED TO IDIOT TOYS? THE HTML ERAS
When men used to till the pages by hand. |
SHOPS
Use our Play or Amazon Shops to buy those shit Wii games you secretly like, helping the effort. ARCHIVES
12 years of wheat and chaff in one vast and impenetrable mass. |
Some updates weren't universally hated by the entire world within seconds of being uploaded.
1. The Animal Crossing Wild World mega-feature and public-service review
2. Sonic CD - screenshot parade
3. Cream The Rabbit sexual diagrams
4. OutRun2 screenshot-taking guide for the benefit of inept journalists
5. The personal UKR SEGA Toys Homestar planetarium review
6. Trying to buy an Xbox 360 in London
7. (STILL) THE MOST AMAZING PROMOTIONAL PHOTOGRAPH OF ALL TIME
8. A trip to GamesMaster (in Peckham)
Links to that blog of yours you started up and were excited about for a whole weekend.
|
FRIENDS
Some people we might've MET. Or at least seen in a room and been near. One Thousand Tiny Things I Hate "LIFESTYLE"
Other sites we are happy to officially endorse without requiring Adwords spend. PRIVACY POLICY
Having one is compulsory, apparently. Ours is here. It is not meant to be funny. |
ACQUAINTANCES
People off the internet. Quality and commitment levels may vary. |
It came with the template. Maybe in 2014 we'll jump on board the Twitter train and put that in here. Or a radio. That'd be nice.